Jun
29
(471 Views / 6 Upvotes)
4 Replies

On June of 2014 the name Stonebound was born. It’s got me thinking about all the path we have traveled.

I’m going to submit a post every day for the next few days. I’m going to tell the origin story at least from my point of view and also make an announcement surrounding the future direction of Stonebound.

The process of thinking about the history of this place has been really fun. It’s humbling to think about the friendships and great people I’ve had the chance to meet and hang with along the road. Building and watching relationships that started here but transcend Stonebound is in my opinion the best part of this place.

Each year for my birthday my best mate and I take 10 days and canoe camp in the waters found at the border between the US and Canada. ‘The Boundary Waters’ If you haven’t heard of this magical spot. It’s incredible.

Three years ago - logging back in after my trip. My avatar was moved into a different place on the map. I was in a room with Graphika, phit, Twitch,Panda, Alleluid, and Dwaing to name a few. I was on teamspeak as they gave me a tour of what they had built.

A ‘mini’ city - floating on a huge Airship. The statues of everyone from the server could be found around town - fishing, or walking about. Some sitting at the brewery. Others hanging in the library. The level of detail and effort made this place re...

Jun
30
(249 Views / 4 Upvotes)
0 Replies

This is post two in the "Story time with Parz" series, to read all posts visit forums.stonebound.net/history.


Five years ago I was introduced to Minecraft by way of the ‘Unleashed’ FTB pack. A friend who just got into the game sent me a link to a video to ‘sell me’ on playing. It was Direwolf20 - with his one of a kind voice talking about his automatic tree farm build. Wait Minecraft isn’t just shitty graphics and tree punching?

I had tried Minecraft once before. At the time I thought any game that looked the way Minecraft looks must be terrible. And gave up on it within the first few minutes.

Modded minecraft looked interesting. Base building - technology progression. The depth and openness of the game had me interested and soon would have me hooked. Ultimately it’s the reason Minecraft is now my favorite game ever.

So a friend of mine brought his computer over. Old School lan party! He and I installed the FTB pack - Unleashed. We played all weekend, and every weekend for a month. Looking back I have fond memories of that first world. I’m sure many of you do of bases you have built along the way. I was really proud when I built a piston driven door that opened up our base.

It didn’t take long for us to realize we wanted to play without the hassle of lugging...

Jul
1
(380 Views / 5 Upvotes)
2 Replies

This is the third post in the "Story time with Parz" series, to read all posts visit forums.stonebound.net/history.


In the early days the vision for Stonebound was nearly identical as it is today.

  • Limited Rules

  • No banned items

  • No paywalls

I met Siigari on the FTB message boards. He liked the vision that I had pitched in my post asking for Admin help. And after a few Skype calls he signed on to become our first ‘Head-Admin’. MindBacon was out - and the name Stonebound was born.

Soon we found our first pack to run on the new server: Test Pack Please Ignore (TPPI). Do you remember that mod-pack? It blended cool mods with custom recipes to balance the experience. Ahead of its time really. It’s influence can be felt in today’s mainstream FTB releases. The goals we set for users - passed quickly. Even some of the developers of the TPPI pack started playing with us. The success of that first pack gave us the momentum but more over it gave us confidence. I will always appreciate the work Siigari did for Stonebound to get things up and running. Here are a couple of videos from his youtube channel.

Stonebound TPS

Jul
2
(278 Views / 3 Upvotes)
0 Replies

This is the fourth post in the "Story time with Parz" series, to read all posts visit forums.stonebound.net/history.


Minecraft communities take a lot of work. They need to constantly re-launch modpacks or at the very least - reset the world. You have to serve your core players as well as bring in new players to keep the server active and fun. This takes effort, time and most importantly leadership.

A perfect storm of circumstances took place after the first major cycle of Stonebound. Siigari was out and Stonebound didn't have a public pack online. We found ourselves without a head admin - and Stonebound was slowing slipping away. Months passed and our players moved on to different communities.

At the time I was playing a ton of Counter Strike. I'm talking about Aim maps - learning unique smoke throws the whole nine. Twitch (a leadership member of Stonebound) and I would spend hours playing. We had a 'team' and would play with and I was convinced Id go pro someday!

The Minecraft bug bit Twitch again. He was offered an admin position with another community. That prompted us to talk about a Stonebound comeback. What did we like about the first go? What would we change? It wasn't long before Twitch brought Alleluid into the mix. We would run things with a leadership comm...

Jul
5
(307 Views / 4 Upvotes)
0 Replies

This is the fifth and last post in the "Story time with Parz" series, to read all posts visit forums.stonebound.net/history.


When I started this place I had no idea it would last as long as it has. In the time Stonebound has been up - I’ve built and sold a business. I got married and most importantly my wife and I welcomed to the world a beautiful baby girl. Stonebound has been rewarding for me individually for may reasons. As cheese balls as it is, I like knowing in some small part I’ve thrown some positive energy into the fray.

The last couple of months the amount of money I've had to pay to keep this boat a-float has been dropping. Folks have donated via Patreon and some via PayPal. Some of the people who have given money have asked not to be acknowledged so i’m not going to list them here.

But I will say this, Honestly - thank you, it really does help and we appreciate the acknowledgement.

A few weeks ago, I was driving to Michigan to spend time with my in-laws. The drive takes 7 hours so I had lots of time to think. Thinking about Stonebound and the history of stories and people I've met along the way I was left with the need to say thank you. Thank you to the person who has made all of this possible.

One constant you may have noticed in these stories is tha...

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